By Oliver Schreer, Peter Kauff, Thomas Sikora
The 1st publication to offer a whole review of 3D video know-how, 3D Videocommunication offers either theoretical research and implementation matters. The editors of this publication are all key figures within the improvement of this new box and feature introduced jointly a couple of key specialists to supply an important evaluation of 3D Video and the comparable communications applied sciences at present lower than improvement.
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Additional info for 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Some specific implementation details are also given in this context. Finally, the backwards-compatible compression and transmission of 3D imagery using state-of-the-art video coding standards is described. 3D Videocommunication — Algorithms, concepts and real-time systems in human centred communication Edited by O. Schreer, P. Kauff and T. 2 HISTORY OF 3D TV RESEARCH The history of stereoscopy (from the Greek o´ ‘solid’ and o ´ ‘seeing’) can be traced back to the year 1838, when Sir Charles Wheatstone, a british researcher and inventor, developed a mirror device that enabled the viewer to fuse two slightly different perspective images into a single, three-dimensional percept (Wheatstone 1838).
The Repertory of Arts which published the patent specifications in 1796 noted: ‘This invention has since been called Panorama’ (Oettermann 1997). Today, the term Panorama is used to denote a view or vista from an elevated lookout point, or, more metaphorically, to refer to an overview or survey of a particular body of knowledge, such art or literature. In the late 18th century, however, it was in fact a neologism created from two Greek roots, pan, meaning ‘all’, and horama, meaning ‘view’, to specifically describe the form of landscape painting which reproduced a 360-degree view.
Occurs with representations of others, with virtual embodiments rather than physical bodies. The extent to which these media interactions can be optimised to be believable, realistic, productive, and satisfying has been the topic of scholarly investigations for several decades — a topic that is only increasing in relevance as new communication media emerge and become ubiquitous. In their pioneering work, Short et al. (1976) conceptualized social presence as a way to analyse mediated communications.